
The second is a more improved interface system for the player to use with units, including onscreen HUD indicators to help keep track of friendly and enemy units, especially when they're not shown on the player's screen. The first is the greater incorporation of 3d terrains, which as a direct result,= means ranged and artillery units are affected by the "line-of-sight" rule - these units must have a clear visual of a target, before they can engage them.

Unlike its predecessor, Dark Omen features a number of upgrades and improvements to gameplay.

In addition, wizards can cast spells when the player has enough magical power available to them, which builds up over time, with the spell's cost determining how much power is used. Losses made in engagements can be replaced when between battles, while units can be given magic items to use to help them with enemies. Much of the gameplay from its predecessor remains the same, in that players are required to deploy units before a battle, and must win by killing/routing all enemy units, while losing if all their units are killed/routed from the battlefield. Since its release, most reviews of the game have been favourable, complimenting the improvements made over its predecessor, though with some criticism levied against its difficulty level and a few limitations with the new interface system.Īs with Shadow of the Horned Rat, the game focuses on players taking on a variety of battles that incorporate a mixture of medieval warfare and fantasy elements, while employing the use of units based within the Warhammer Fantasy setting, ranging from infantry, cavalry, ranged, artillery, wizards, and specialised units. Despite incorporating more usage of 3d graphics, the limited hardware of 1998 meant that all units in the game utilised 2D sprites ("billboarding") to render them.
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While the game features similar mechanics to that of Shadow of the Horned Rat, it featured a number of improvements including greater 3D generated terrains (which was supported through the first-generation Voodoo 3dfx 3D accelerator card effects), a more streamlined interface system, and an improved army management system, but with more focus on a linear storyline that offers players choices of how to proceed at various intervals, affecting what units and magic items they receive, and what battles they undertake. The game's story takes place within the Warhammer Fantasy setting, and focuses on the efforts of a mercenary army to combat a threat to the Old World by a vast army of undead forces led by a powerful entity that has recently arisen.
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Developed by Mindscape, in conjunction with Games Workshop, and published by Electronic Arts, the game was released in Spring 1998 for Microsoft Windows and PlayStation.

Warhammer: Dark Omen is a fantasy real-time tactical wargame based upon the Warhammer Fantasy Battle table-top game and figurines, and is the sequel to the 1996 game Warhammer: Shadow of the Horned Rat.
